Enreef
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San Francisco beside a created living world

Fork reality. Explore what happens next.

One engine. Any world.

Enreef turns places and ideas into living worlds. Change housing, transit, businesses, resources, rules, or entire systems — then run time forward and watch the world respond.

See how it works ↓

Fork reality

Change one thing. Watch everything respond.

Fork San Francisco. Convert downtown office space into housing, increase transit service, run both branches forward, and compare where they diverge.

San Francisco urban corridor — baseline branch
The same San Francisco corridor — housing and transit branch
BaselineHousing + Transit

A living system

A city isn't a map. It's millions of decisions.

Housing changes commutes. Jobs change travel. Infrastructure changes opportunity. Businesses respond to demand. Institutions change the rules.

Enreef runs those systems together. Change one layer and the rest of the world can respond — from individual households to citywide patterns.

  1. L10People
  2. L09Households
  3. L08Relationships
  4. L07Housing
  5. L06Jobs
  6. L05Businesses
  7. L04Mobility
  8. L03Institutions
  9. L02Infrastructure
  10. L01Geography

Enreef Worlds

Create a world. Let it keep living.

Define a place, population, economy, institutions, history, and rules. Enreef turns them into explicit world state, fills the world with people and organizations, and runs it forward through time.

"Create an isolated Pacific island in 2035 with 10,000 residents, expensive housing, a tourism economy, limited energy, and two political movements competing over development."

Kepler Island · 2035

World ready
  • Geography
  • Population
  • Households
  • Housing
  • Businesses
  • Institutions
  • Economy
  • Relationships
  • World rules
  • History

Descriptions become structured state and rules you can inspect, edit, run, and fork. Explore Enreef Worlds →

Persistent worlds

They don't wait for you.

People go to work. Businesses open and fail. Families move. Relationships change. Neighborhoods grow. Institutions react. History accumulates. Leave the world. Come back later. It moved on without you.

Kepler Island in 2035 — a new harbor town

Kepler Island · 2035

A new harbor town

Mina takes a job near the waterfront as the first businesses open.

Kepler Island in 2041 — the town connects

Kepler Island · 2041

The town connects

Transit arrives. New jobs pull households toward the growing center.

Kepler Island in 2052 — pressure changes the city

Kepler Island · 2052

Pressure changes the city

Housing tightens. Families move inland while new firms fill the waterfront.

Kepler Island in 2070 — history has accumulated

Kepler Island · 2070

History has accumulated

A generation of decisions has reshaped the economy, neighborhoods, and skyline.

Leave for a week. The world keeps living.

One engine

Build. Run. Fork. Inspect.

Real places and created worlds use the same primitives: state, time, people, organizations, rules, history, and branches.

  1. 1.Build

    Start from real data or define a new world from geography, population, history, resources, and rules.

  2. 2.Run

    Advance time as people, businesses, institutions, infrastructure, and world rules act on one another.

  3. 3.Fork

    Branch from any checkpoint, change the world, and let alternate histories unfold independently.

  4. 4.Inspect

    Compare branches and trace what changed, where it changed, and the decisions and events behind it.

Enreef Earth

Every real-world future earns its credibility.

A convincing outcome is not evidence. Enreef keeps the sources, assumptions, versions, branches, and history behind every Earth run inspectable — and uses historical replay to measure where a model holds up and where it does not.

Sources
Every Earth world records the data, licenses, snapshot dates, and build inputs behind it.
Historical replay
Run known past conditions and compare the resulting world with what actually happened.
Calibration
Models are measured against observed data, holdouts, and simpler baselines instead of trusted by appearance.
Uncertainty
A branch is not presented as the one inevitable future. Assumptions and uncertainty stay visible.

Enreef Worlds

Created worlds answer to a different standard: their authored rules, continuity, relationships, resources, and history must remain coherent over time.

Go deeper in Researchand Technology.

Come build living worlds.

Enreef makes worlds runnable. The hard part is making them fast, persistent, coherent, inspectable, and alive across years of accumulated history.

  • Rust world-engine engineering
  • Geospatial systems
  • Behavioral modeling
  • Agent systems
  • Visualization
  • Distributed systems
  • Product design
Build Enreef →